SECRET THEME PARK PROJECTS
Due to NDA, I can't actually reveal these interactive theme park projects publicly, but I'll still list out my responsibilities here as best I can.
SECRET PROJECT 1 - GAME DIRECTOR
- Lead a multi-disciplinary team of game developers to create multiple interactive games for a high-profile theme park attraction.
- Vision holder for the games and what park guests should experience.
- Worked with producer to establish development processes and improved communication between the client and our studio.
- Worked with leads to measurably improve team morale when it was low.
- Held regularly one on one's with team members to ensure their voices were heard and we could incorporate their feedback to improve their experience and the games.
- Regularly playtested the games to provide feedback and guidance to the team.
- Travelled to the client location to work at the attraction mockup space.
- Conflict management.
SECRET PROJECT 2 - GAME FEEL SPECIALIST
- Briefly brought in to leverage my past experience to improve the game feel for a high-profile theme park attraction before it shipped.