Hello and welcome to my portfolio!

I'm a game design leader with two decades of professional game industry experience. While I've worked on a wide variety of different games and platforms, I'm currently a Lead Level Designer at Epic Games working on Battle Royale seasons. I sometimes make indie games at my indie studio, Studio Nightcap where I shipped CRASH: Autodrive for Nintendo Switch and Steam!

In addition to leadership and mentoring of other designers, I love to design, build, and script levels/worlds that focus on great gameplay. I dabble in combat, system, and narrative design on occasion as well.

Click the images below to check out my work!

 


LEAD LEVEL DESIGNER

 


LEAD WORLD DESIGNER

 


SENIOR LEVEL DESIGNER II

 

LEVEL DESIGNER

GAME DESIGNER/SCRIPTER



GAME DESIGNER/SCRIPTER


GAME DESIGNER/SCRIPTER


LEAD LEVEL DESIGNER



GAME DIRECTOR & GAME FEEL SPECIALIST



CREATOR
(everything but art & music)

 

 

 

Single-player focused projects combining gameplay and narrative. I worked on these projects between 2011-2013 to learn and practice the skills needed to join the AAA industry as a game and level designer.

              

 

 

 

These older projects chronicle my journey from game programmer to game designer. I performed multiple
roles and used a wide variety of technologies. They were all created at Zynga, Schell Games and Rabid Squirrel Games.

CoasterVille (2012)
Role: Game Designer
Tech: Flash, PHP

Empires & Allies (2011)
Role: Gameplay Programmer/Designer
Tech: Flash, PHP

Disney's Pirates of the Caribbean Online - Fishing Minigame (2010)
Role: Gameplay Programmer
Tech: Panda3D, Python

Disney's Pixie Hollow Online (2008)
Role: Game Server/Network Programmer
Tech: Flash, Python

 

Waffle Queen (2010)
Role: Game Designer, Programmer, Music Composer
Tech: Cocos2D for iOS, Objective-C

The Mummy Online (Unreleased)
Role: Gameplay Programmer
Tech: Unity, Photon Server, C#, Python

Action Wii Game (Unreleased)
Role: Engine Programmer
Tech: Gamebryo, C++, Lua

MMO Game for Windows LIVE (Unreleased)
Role: Engine Programmer
Tech: Trinigy Vision, C++