Hello and welcome to my portfolio!
I'm a game design leader with two decades of professional game industry experience.
While I've worked on a wide variety of different games and platforms, I'm currently a Lead Level Designer at Epic Games working on Battle Royale seasons. I sometimes make indie games at my indie studio, Studio Nightcap where I shipped CRASH: Autodrive for Nintendo Switch and Steam!
In addition to leadership and mentoring of other designers, I love to design, build, and script levels/worlds that focus on great gameplay. I dabble in combat, system, and narrative design on occasion as well.
Click the images below to check out my work!

LEAD LEVEL DESIGNER

LEAD WORLD DESIGNER

SENIOR LEVEL DESIGNER II
LEVEL DESIGNER
GAME DESIGNER/SCRIPTER

GAME DESIGNER/SCRIPTER
GAME DESIGNER/SCRIPTER
LEAD LEVEL DESIGNER
GAME DIRECTOR & GAME FEEL SPECIALIST
CREATOR
(everything but art & music)
Single-player focused projects combining gameplay and narrative. I worked on these projects between 2011-2013 to learn and practice the skills needed to join the AAA industry as a game and level designer.



These older projects chronicle my journey from game programmer to game designer. I performed
multiple
roles and used a wide variety of technologies. They were all created at Zynga, Schell Games and Rabid Squirrel Games.
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CoasterVille (2012) |
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Empires & Allies (2011) |
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Disney's Pirates of the Caribbean Online - Fishing Minigame (2010) |
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Disney's Pixie Hollow Online (2008) |
Waffle Queen (2010) The Mummy Online (Unreleased) |