Until You Fall (VR)

 


Platform:
PC, Oculus Quest, Oculus Rift, PlayStation VR

Tools Used:
Unity

Duration:
6 months

Team Size:
20+

Role:
Lead Level Designer

 

Overview


  • I joined the Until You Fall team as the lead level designer toward the latter portion of the game's development. Leveraging my past level design experience, my duties included:
    • Developing a realistic level production roadmap
    • Cutting levels to remain in scope
    • Guiding a small team of level designers on best practices and provided feedback on their layouts
    • Adjusted layouts to fit layout
    • Scripting combat encounters
    • Placing props and decorating levels (grass, trees, rocks, etc.) since the environment artist was busy making assets
    • Creating the boss arena layout
    • Plenty more, I'm sure!

NOTE: All screenshots and video reflect the work of the entire team (art, FX, SFX, code, design, etc.).

Game Trailer